Release builds getting "cancelled" unexpectedly.

Well that might be fair for the one build that failed to fetch since that doesn’t seem to happen often. To be clear: for now, it’s not a great long-term solution.

What about all the other builds that are mysteriously claiming they were cancelled though? That definitely should not be happening, and it’s happening frequently. It’s also happening both on our CI machine and when we build manually (remote build, but started on a developer machine instead of CI).

Because of this outstanding issue, each build typically takes 10+ minutes even for tiny changes. Looping multiple times just to test a single change wastes a ton of time. Especially if you’re trying to iterate fast to debug and find an issue.